Lab · Origins

Before product leadership, I built interactive worlds.

Game design, broadcast VFX, film marketing and a studio I co-founded. This is the maker’s fluency behind the systems work: I know how creative work is actually made.

FoundationGames, animation, VFX, production
StudioLifecapture Interactive, co-founded
RolesLead animator, VFX lead, creative director
RecognitionWebby, CNMA, FWA, IMA
Why it mattersInteraction design before it had the name

From craft to capability

Not a nostalgia reel. This is why my product and AI work has a different texture: I understand how creative work is made, and how larger organizations systemize, govern and automate it without flattening the craft.

01

Make

Animation, VFX, storyboards, scripts, sets, talent, post-production, interactive builds and campaign delivery.

02

Package

Interactive film launches, branded experiences, digital campaign ecosystems and client-ready creative technology programs.

03

Scale

Product platforms, design systems, governance, AI-enabled workflows and repeatable operating models.

Interactive worlds and early game design

Before “product design” was the common language, this was already interaction design: world-building, player orientation, narrative environments, interface storytelling and navigation logic, under CD-ROM constraints.

Broadcast, VFX and compositing

Production discipline: effects planning, compositing, 3D animation, delivery pressure and creative-technical trade-offs with directors, producers and editors.

Composite artwork: Daniel Riley and Leonard Nimoy facing each other on either side of the Deepwater Black title
Leonard Nimoy interview. Leonard Nimoy interviewed me during the science-fiction production years. Artwork: my own composite. Watch the interview
GhostFX client work montage
GhostFX, Visual Effects Lead Designer. 3D animation and compositing for broadcast graphics, commercials, station IDs, features and documentaries, for clients including Disney, Microsoft, Coca-Cola and MTV.

Interactive marketing and production

At Lifecapture the work grew from creative execution into full production leadership: concepts, treatments, storyboards, scripts, talent, sets, post-production and measurable digital delivery.

ZOS: Last Tango in Jadac

Creative Director for an interactive video marketing program: cast, sets, storyboards, direction, post-production and digital delivery. A Webby Awards Official Honoree.

ZOS: Last Tango in Jadac, Webby Awards Official Honoree
ZOS: Zone of Separation / Last Tango in Jadac.

See the campaign

The interactive video program, on YouTube.

Watch on YouTube

Alliance Films / Alliance Atlantis

As interactive agency of record, Lifecapture built online properties and interactive marketing programs for major film releases. I was Creative Director and Lead Design.

Alliance Films digital campaign for No Country for Old Men
Digital launch systems for theatrical releases, including No Country for Old Men: web properties, search and social, rich media and interactive development.

Master Mechanic: treatments and storyboards

Campaign concepts and video treatments that turned local service credibility into character-driven commercials, from premise to shootable plan.

Master Mechanic treatment storyboardConcept, location, character and call to action.
Master Mechanic confessional-format storyboardAlternative narrative formats for testing.
Master Mechanic production planning storyboardScene logic, edit points and campaign usage.

Brand and broadcast work

Commercial and digital production for consumer brands and broadcast-linked programs.

Studio builder: Lifecapture Interactive

A Toronto digital studio for interactive web, HD video, animation and measurable engagement. The chapter matters because it was not just making assets. It was building the operating system around creative delivery.

Built

Co-founded and scaled to ~25 people

Co-Founder and Creative Director. Shaped process, hiring, delivery and production standards, and led a design practice of 8.

Clients

Executive pitches for major brands

Roots, Alliance Atlantis, Loblaws, Rexall, Microsoft, the City of Toronto and Kruger.

Recognition

Awards and growth

Webby Awards, Canadian New Media Awards Designer of the Year, FWA, Interactive Media Awards, and PROFIT Hot 50 during the growth period.

Exit

Acquired by Venture Communications

Lifecapture became Venture’s digital arm, bringing interactive production into a larger agency.

Why it matters now

The first half of my career taught me how creative work is made. The second taught me how complex systems scale.

Craft

I know the texture of making

The shoot, the storyboard, the edit, the compositor’s problem, the client review and the deadline.

Systems

Product discipline on top

Roadmaps, governance, reusable patterns, decision frameworks and platform-scale thinking.

AI

Generative tools, with judgment

Most recently, generative visual production with Leonardo, Kling and Midjourney at Urbo Group, after years of making the same kind of work by hand.